Implement websocket

This commit is contained in:
2026-01-19 12:09:57 +01:00
parent 198aac5054
commit ac5bd1a211
6 changed files with 506 additions and 1 deletions

View File

@@ -199,4 +199,12 @@ class AuthenticationManager extends ChangeNotifier {
slot: slot,
);
}
Future<void> dropAutoStaticGroup(int dmrId) async {
if (_client == null) {
throw BrandmeisterError('Not authenticated');
}
await _client!.dropAutoStaticGroup(dmrId);
}
}

View File

@@ -170,6 +170,20 @@ class BrandmeisterClient {
}
}
Future<void> dropAutoStaticGroup(int dmrId) async {
final response = await http.get(
Uri.parse('$baseUrl/device/$dmrId/action/dropAutoStaticGroup'),
headers: _headers,
);
if (response.statusCode < 200 || response.statusCode >= 300) {
throw BrandmeisterError(
'Failed to drop auto-static group: ${response.body}',
statusCode: response.statusCode,
);
}
}
// Talkgroup Endpoints
Future<Map<String, String>> getTalkgroups() async {
final response = await http.get(

View File

@@ -0,0 +1,284 @@
import 'dart:async';
import 'dart:convert';
import 'package:flutter/foundation.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
class BrandmeisterWebSocketClient {
WebSocketChannel? _channel;
StreamController<Map<String, dynamic>>? _messageController;
Timer? _heartbeatTimer;
Timer? _reconnectTimer;
bool _isConnecting = false;
bool _shouldReconnect = true;
bool _isReady = false;
int _reconnectAttempts = 0;
static const int _maxReconnectAttempts = 5;
static const Duration _reconnectDelay = Duration(seconds: 5);
final Completer<void> _readyCompleter = Completer<void>();
// Socket.IO Engine.IO v4 WebSocket URL
static const String _wsUrl =
'wss://api.brandmeister.network/infoService/?EIO=4&transport=websocket';
Stream<Map<String, dynamic>> get messageStream =>
_messageController?.stream ?? const Stream.empty();
bool get isConnected => _channel != null;
bool get isReady => _isReady;
Future<void> get ready => _readyCompleter.future;
Future<void> connect() async {
if (_isConnecting || isConnected) {
debugPrint('WebSocket: Already connected or connecting (isConnecting: $_isConnecting, isConnected: $isConnected)');
return;
}
_isConnecting = true;
_shouldReconnect = true;
try {
debugPrint('WebSocket: Connecting to $_wsUrl');
_messageController ??= StreamController<Map<String, dynamic>>.broadcast();
_channel = WebSocketChannel.connect(Uri.parse(_wsUrl));
// Listen to incoming messages
_channel!.stream.listen(
_handleMessage,
onError: _handleError,
onDone: _handleDisconnect,
cancelOnError: false,
);
_reconnectAttempts = 0;
_isConnecting = false;
debugPrint('WebSocket: WebSocket connected, waiting for handshake (isReady: $_isReady)');
} catch (e) {
_isConnecting = false;
debugPrint('WebSocket: Connection error: $e');
_scheduleReconnect();
}
}
void _handleMessage(dynamic message) {
try {
final messageStr = message.toString();
debugPrint('WebSocket: Received message: $messageStr');
// Socket.IO protocol uses numbered message types
// 0 = open, 2 = ping, 3 = pong, 4 = message, etc.
if (messageStr.startsWith('0')) {
// Open packet - connection established
_handleOpenPacket(messageStr);
} else if (messageStr.startsWith('2')) {
// Ping packet - respond with pong
_sendPong();
} else if (messageStr.startsWith('40')) {
// Socket.IO namespace connection acknowledgment (must check before '4')
_handleNamespaceConnect();
} else if (messageStr.startsWith('42')) {
// Socket.IO event message (42 = message with data)
_handleDataPacket(messageStr);
} else if (messageStr.startsWith('4')) {
// Other Socket.IO message types
debugPrint('WebSocket: Received other type 4 message: $messageStr');
}
} catch (e) {
debugPrint('WebSocket: Error handling message: $e');
}
}
void _handleOpenPacket(String message) {
try {
// Parse open packet: 0{"sid":"xxx","upgrades":[],"pingInterval":25000,"pingTimeout":20000}
final jsonStr = message.substring(1);
final data = jsonDecode(jsonStr) as Map<String, dynamic>;
final pingInterval = data['pingInterval'] as int? ?? 25000;
// Set up heartbeat based on server's ping interval
_heartbeatTimer?.cancel();
_heartbeatTimer = Timer.periodic(
Duration(milliseconds: pingInterval),
(_) => _sendPing(),
);
debugPrint('WebSocket: Open packet received, ping interval: $pingInterval ms');
// Send Socket.IO namespace connection (40)
_sendNamespaceConnect();
} catch (e) {
debugPrint('WebSocket: Error parsing open packet: $e');
}
}
void _sendNamespaceConnect() {
if (isConnected) {
try {
_channel!.sink.add('40');
debugPrint('WebSocket: Sent namespace connect (40)');
} catch (e) {
debugPrint('WebSocket: Error sending namespace connect: $e');
}
}
}
void _handleNamespaceConnect() {
debugPrint('WebSocket: Namespace connected (received 40)');
// Mark connection as ready
_isReady = true;
if (!_readyCompleter.isCompleted) {
_readyCompleter.complete();
}
}
void _handleDataPacket(String message) {
try {
// Parse data packet: 4{"event":"data","args":[...]}
// or: 42["eventName",{...}]
String jsonStr = message.substring(1);
// Handle Engine.IO v4 format
if (jsonStr.startsWith('2')) {
jsonStr = jsonStr.substring(1);
}
final data = jsonDecode(jsonStr);
Map<String, dynamic>? eventData;
if (data is Map<String, dynamic>) {
eventData = data;
} else if (data is List && data.isNotEmpty) {
// Socket.IO array format: ["eventName", {...}] or ["eventName", [...]]
final eventName = data[0] as String;
if (data.length > 1) {
eventData = {
'event': eventName,
'data': data[1],
};
} else {
eventData = {
'event': eventName,
};
}
}
if (eventData != null && _messageController != null && !_messageController!.isClosed) {
_messageController!.add(eventData);
}
} catch (e) {
debugPrint('WebSocket: Error parsing data packet: $e');
}
}
void sendMessage(String event, dynamic data) {
if (!isConnected) {
debugPrint('WebSocket: Cannot send message, not connected');
return;
}
if (!isReady) {
debugPrint('WebSocket: Cannot send message, handshake not complete');
return;
}
try {
// Socket.IO format: 42["eventName", data]
final message = '42${jsonEncode([event, data])}';
_channel!.sink.add(message);
debugPrint('WebSocket: Sent message: $message');
} catch (e) {
debugPrint('WebSocket: Error sending message: $e');
}
}
void getDeviceStatus(String deviceId) {
debugPrint('WebSocket: getDeviceStatus called for device: $deviceId (isReady: $isReady, isConnected: $isConnected)');
sendMessage('getDeviceStatus', deviceId);
}
void _sendPing() {
if (isConnected) {
try {
_channel!.sink.add('2');
debugPrint('WebSocket: Sent ping');
} catch (e) {
debugPrint('WebSocket: Error sending ping: $e');
}
}
}
void _sendPong() {
if (isConnected) {
try {
_channel!.sink.add('3');
debugPrint('WebSocket: Sent pong');
} catch (e) {
debugPrint('WebSocket: Error sending pong: $e');
}
}
}
void _handleError(Object error) {
debugPrint('WebSocket: Stream error: $error');
}
void _handleDisconnect() {
debugPrint('WebSocket: Disconnected');
_cleanup();
if (_shouldReconnect) {
_scheduleReconnect();
}
}
void _scheduleReconnect() {
if (_reconnectAttempts >= _maxReconnectAttempts) {
debugPrint('WebSocket: Max reconnect attempts reached');
return;
}
_reconnectAttempts++;
debugPrint('WebSocket: Scheduling reconnect attempt $_reconnectAttempts in $_reconnectDelay');
_reconnectTimer?.cancel();
_reconnectTimer = Timer(_reconnectDelay, () {
if (_shouldReconnect) {
connect();
}
});
}
void _cleanup() {
_heartbeatTimer?.cancel();
_heartbeatTimer = null;
_channel = null;
_isConnecting = false;
}
void disconnect() {
debugPrint('WebSocket: Disconnecting');
_shouldReconnect = false;
_reconnectTimer?.cancel();
_heartbeatTimer?.cancel();
try {
_channel?.sink.close();
} catch (e) {
debugPrint('WebSocket: Error closing channel: $e');
}
_cleanup();
}
void dispose() {
disconnect();
_messageController?.close();
_messageController = null;
}
}